![]() ![]() ![]() As for the D&D 5E Witch Bolt, here’s what you need to be on the lookout for: What Are The Drawbacks of Using Witch Bolt?Įvery spell will inevitably suffer a few let-downs, but that is what adds to the essence of the game. What if you do not slay them outright? The damage you deal will make the target vulnerable to any subsequent attack by others, and they can easily finish them off without even trying much. If the 1d12 is employed properly, the damage caused will turn all except the most fatal enemies into ash. Your character can continue driving that 1d12 down the chain till your target is dead or if you take up another action. The spell will tether you and your target with an energy lance, at which point you can go ahead and deal a 1d12 lightning damage, given your ranged attack roll hits. Using Witch Bolt During CombatĪlbeit a level 1 spell, the D&D Witch Bolt is quite powerful if used well. #WITCH 5E QUICKBUILD FULL#A concentration spell by nature, the D&D 5E Witch Bolt lasts up to a minute or even 10 full rounds of combat, if you can hold on to the concentration.įor every turn up to 10 rounds, your character may use an action to drive more energy down the arc that forms in between your target and you and strike it with yet another 1d12 lightning damage. To begin with, it is a level 1 evocation spell, advantageous to a wizard, sorcerer, and warlock. With a range of 30 feet, the spell boasts of a somatic, vocal, and material component. Let’s get into a little more detail about the D&D Witch Bolt spell: If your character is at a higher level, casting the Witch Bolt 5E using a 2nd level or higher spell slot increases the initial damage by 1d12 for every slot level upwards of level 1. If hit, your target takes a 1d12 lightning damage. Additionally, on each of the turns you get in the duration, you can deploy your action to deal a scathing 1d12 lightning damage to your target almost automatically. As for how the spell ends, it’ll terminate if you use your action for anything else at that moment.īe mindful of yet another condition to the spell ending: do not let the target get out of the spell’s range or take complete cover from your character. You can go ahead and make a ranged spell attack against it. First things first, let’s take a look at the stats for DnD Witch Bolt from the Player’s Handbook: Casting Time 1 action Range 30 feet Level 1 Classes Wizard, Warlock, Sorcerer School Evocation Components V, S, M Duration Concentration, upto 1 minuteĪ beam of sputtering, blue energy will lance out towards a creature that is within your character’s range, taking shape into a sustained lightning arc between the target and you. ![]()
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